These games are devices that train how to kill and to want to kill. The United States Supreme Court has let stand a lower court ruling that states that written manuals sold to adults on how to kill others are not protected by the First Amendment. Surely mature-rated murder simulators sold to children are not protected by the First Amendment either. Such an argument to the contrary would be laughable if it were not so well funded.
Additionally, and closer to home, teens in Ft. Myers, Florida in 1998, calling themselves the "Lords of Doom" trained to kill their teacher on the hyperviolent video game Doom. NBC made the case. This was the same murder simulation game on which Columbine's Klebold and Harris and Paducah's Michael Carneal trained to kill their classmates.
More recently, Michael Hernandez, the fourteen-year-old boy who killed his classmate and friend, Jamie Gough, at Southwood Middle School here in Miami, trained for the murder on Grand Theft Auto games. Hernandez nearly cut off Gough's head with a knife. The Grand Theft Auto games reward and glamorize the decapitation of victims with knives. I could go on with dozens more examples, but you get the idea. These games train, desensitize, and equip kids to kill.
Not all kids will kill, but scientific studies prove that such murder simulators increase aggression, violence, and some of this results in murderous violence, depending upon other risk factors in the lives of the kids the games invade.
I have never played video games on the level my younger counterparts do, but when I did I never felt comfortable with the level of violence it produced on screen. My son is growing up on these games and I, as his father, am very concerned about the effect that therapy meds and these games in combination have on younger children? (See Post below about the meds being administered to our kids by our national school systems).
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